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Archive for February, 2010

Zero Horizon named. Other stuff.

February 24th, 2010

So I’ve got a name for the Zero Crisis prequel -> Zero Horizon. I figure if EA isn’t going to make me a decent fantasy snowboarding game to play, I have to start doing it myself.

I’m also returning to some XNA goodness by dusting off the old Shader Series 3 to work on “Zero Lighting” — a look I can’t describe well until I can actually render it since I’m such a crummy artist.

I’m also resurrecting River’s End as my most complete action game at the moment that will easily support a networked multiplayer mode. I am going to use it as my research project for network LOD, dead reckoning, bicubic spline-based motion path interpolation, and view-biased misprediciton recovery techniques. In the last few weeks I’ve been looking at Kalman Filters as a way to reduce error in my dead reckoning systems. Sadly, I am simply too dumb to understand how to apply them properly. Therefore, I’ve purchased some college-level math books and I’m slowly making my way through them. I picked up “Linear Algebra Done Right” by Sheldon Axler. So far so good — not a determinant in sight.

 

Edit: I don’t know if this will work, but here’s a link to my facebook page showing Zero Crisis logo work:
http://www.facebook.com/#!/album.php?aid=2046318&id=1051001256

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